Marcelo Mendes
Marcelo Mendes
3D Character Artist and Character Designer
Parlin, United States

About

Tech savvy artist and transitioning 2D artist. Well versed in 3D stylized hand painting pipelines as well as PBR workflows.

Previously a character artist at Hidden Leaf Games for the game FANGS, currently looking for more opportunities in Video Games.

Resume PDF

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Skills

Concept ArtIllustration3D ModelingCharacter ModelingDigital SculptingCharacter DesignDrawingPBR TexturingPortraitureStylized Hand Painted Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Arnold
Arnold
Marvelous Designer
Marvelous Designer
Blender
Blender
R3DS Wrap
R3DS Wrap
Substance 3D Designer
Substance 3D Designer
EmberGen
EmberGen
FiberShop
FiberShop

Productions

    • Video Game
      Fangs
    • Year
      2022
    • Role
      Character Artist
    • Company
      Hidden Leaf Games

Experience

  • Teaching Assistant at Vertex School
    US
    August 2024 - Present

    - Guided students at Vertex School in using industry standard software for game art pipeline.

    - Keeping enrolled students engaged and finding creative ways to learn solutions for their projects within Zbrush, Maya, Substance Painter and Unreal Engine 5.

    - Provided valuable feedback and direction to help students achieve best results in projects.

  • Character Artist at Hidden Leaf Games
    August 2020 - October 2022

    Creating new characters and skins based on character concept teams designs.

    Developing skin lines for monetization.

    High to low poly workflow using Zbrush and Maya.

    Hand painted stylized textures using both Substance Painter and 3D Coat.

    Retopology for models using either Maya or Rizom UV.

    Implementation and testing with UE 4.26

    Reworking older assets to transition from unlit to PBR pipelines.

  • Associate Concept Artist and 3D sculptor at Bunker Production Studio
    United States of America
    January 2019 - November 2019

    Assets created for series of graphic novels

    Creating concepts for creatures and characters in Photoshop in accordance with the art director.

    Sculpting out designs using Zbrush.

    Retopology and light rigging for models using either Maya or Blender

    Simple landscape renders for light concepts using Cycles (Blender)

  • Digital Arts Instructor at Ashcan Studios
    New York, United States of America
    March 2018 - March 2021

    Creating material for an assigned 8-12 week curriculum

    Have made and instructed courses for Zbrush and digital painting with Photoshop (foundational skills, digital portraiture and character design)

  • Painting Production Assistant at Tomokazu Matsuyama Studio
    New York
    January 2016 - December 2016

    Preparation of acrylic paints whilst logging colors into a cataloging system.

    Surface preparations for canvas and panels.

    Producing artwork as instructed to best fit the designs of the studio within deadlines.

    Packaging and moving artwork from small to large sizes including sculpture and paintings.

    Maintaining studio cleanliness including the area and tools.

    Working with a team to produce large scale work efficiently and on time.

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