Tech savvy artist and transitioning 2D artist. Well versed in 3D stylized hand painting pipelines as well as PBR workflows.
Previously a character artist at Hidden Leaf Games for the game FANGS, currently looking for more opportunities in Video Games.
- Guided students at Vertex School in using industry standard software for game art pipeline.
- Keeping enrolled students engaged and finding creative ways to learn solutions for their projects within Zbrush, Maya, Substance Painter and Unreal Engine 5.
- Provided valuable feedback and direction to help students achieve best results in projects.
Creating new characters and skins based on character concept teams designs.
Developing skin lines for monetization.
High to low poly workflow using Zbrush and Maya.
Hand painted stylized textures using both Substance Painter and 3D Coat.
Retopology for models using either Maya or Rizom UV.
Implementation and testing with UE 4.26
Reworking older assets to transition from unlit to PBR pipelines.
Assets created for series of graphic novels
Creating concepts for creatures and characters in Photoshop in accordance with the art director.
Sculpting out designs using Zbrush.
Retopology and light rigging for models using either Maya or Blender
Simple landscape renders for light concepts using Cycles (Blender)
Creating material for an assigned 8-12 week curriculum
Have made and instructed courses for Zbrush and digital painting with Photoshop (foundational skills, digital portraiture and character design)
Preparation of acrylic paints whilst logging colors into a cataloging system.
Surface preparations for canvas and panels.
Producing artwork as instructed to best fit the designs of the studio within deadlines.
Packaging and moving artwork from small to large sizes including sculpture and paintings.
Maintaining studio cleanliness including the area and tools.
Working with a team to produce large scale work efficiently and on time.